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Creating a 3D Textured Environment in Photoshop

2
  • by Michael Stagkos
  • in Photoshop tutorials
  • — 25 Aug, 2009

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Despite photoshop 3D capabilities being rather limited, we can create an illusion of 3D space to make our artwork more realistic. For our 3D space we will need some good textures to use.

Can be one or two but not more than two, for better content fitting I would suggest to use one.
Creating a new document we will copy and paste the texture we want to use. On the layers panel we will double click the text name and we will name this layer “Left Perspective”

img1

After we have named the texture, we will go ahead and click Edit -> Transform -> Skew
img2

A box with 8 squares will encircle the image, it is the perspectives editor. Zooming slightly out we will drag downwards the low left corner and slightly upwards the upper left corner like shown in the image
img3

Then we will move the image in about the center of the document. We will click outside of the image and a message will pop up to confirm the transformation, we will click apply.
img4

Then we will create a duplicate of the layer by clicking Layer -> Duplicate Layer. We will name this duplicate layer Right Perspective.
img5
After we have created the duplicate layer we will click Edit -> Transform -> Flip horizontal, and we will place the layer right next to the left perspective layer. After that we will press twice the left arrow so that the overall image will look less like a pattern

img6

Then we will again click Edit -> Transform -> Skew. We will drag the upper right square just a little bit downwards, and the down right square upwards until the corner radius between the images is just a little bit less than 120 degrees.

img7

For the floor part we will copy only the very half down part of the texture.

img8

We will upscale it a bit so as to make sure it covers all the white area. To do this we will click Edit -> Transform -> Scale. We will scale it up by diagonally dragging the upper left square as much as needed.

img9

After we have it upscaled, we will move it last to the layers panel so that it is behind the wall textures, we will also name it as floor

img10

Once again we will click Edit -> Transform -> Skew. We will drag the left bottom square to the left and the right bottom square to the right so as to make the whole layer looking more leveled and look like an actual floor.

img11

Now we can drag all the layers and position them where we want. We can make more space by moving them up or reduce some of the wall sizes by moving it left or right.

img12

Using the dodge tool set to highlights with exposure on 10% and for cs4 users protect tones unchecked. We will apply some lighting on the right edge of the left perspective layer. This way we will separate it more from the right perspective.

img13

With the burn tool set to shadows, exposure 3% and protect tones unchecked, we will apply a soft shadow on all 3 layers at the point where they connect.

img14

We can also add some realistic marks on one of the walls. For this we will need some white text and a splatter texture. The font used is called Blade II and is attached on the end of the article.

img15

We will merge both layers and copy paste it to our document. If the image is too big it may need some downscaling, we did this just before with Edit -> Transform Scale.

img16

Using The skew tool for one more time we will adapt the image to the perspective of the right wall, like shown in the image:

img17

Then from the layers panel we will set the image to multiply.

img18

Finally applying the desaturate tool in default options 2-3 times will help the splatter looking more to the theme.

img19

Using the same way and effects like the splatter we can add some objects as well.
Multiply, desaturation and skew.

img20

We can also erase some parts and add some 90% transparency to the objects.

img21

Finally we can add some extra depth to the second more far from our point of view chain, we will click Filter -> Filter Gallery -> Accented Edges with edge width set to 2, edge brightness set to 28 and smoothness set to 4.

img22

The final Result should look like this :
img23

DOWNLOAD: PSD FONT
RESOURCES: Texture Blood Splatter Chain

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Tags: 3D effect in photoshop3D texturingPhotoshopPhotoshop Tutorialstext effect photoshop tutorials

— Michael Stagkos

I've been a creative graphic designer for about 5 years. I have expierience in graphic design and photoshop artwork, creating many logotypes business cards, brochures interfaces and photorealistic artwork.

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2 Comments

  1. Photo Effects tutorials says:
    August 25, 2009 at 8:13 pm

    very good tut. I gave you some idea have some drop shadow it is most beautiful but any way thanks for sharing this kind of tut.

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